Ludified: Artistic Research in Audiovisual Composition, Performance and Perception
Ludified offers a comprehensive insight into the artistic research project "GAPPP - Gamified Audiovisual Performance and Performance Practice," a project based at the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz from 2016-2020. In this project, a team of artists and researchers set themselves the task of exploring the artistic potential of elements from computer games in the context of audiovisual composition and performance. The examination of almost twenty artistic works are reproduced textually as well as aesthetically.
In addition to various texts by the core team consisting of Marko Ciciliani, Barbara Lüneburg and Andreas Pirchner, the book also presents texts, pictures and sketches by guests who accompanied the project. The integrated USB stick contains high-quality documentation of audiovisual works that were of particular importance for the project. Numerous illustrations and the integration of an augmented reality part complete the aesthetic impression on the one hand, and on the other, convey the process of creative and research work.
The book is divided into two main parts, one in which the project is introduced in general, and various methodological research approaches are set against works by different artists. Another part is exclusively dedicated to Marko Ciciliani, the head of the research project, who contributed numerous newly created audiovisual compositions to the project and thus set significant focal points in the research.
With artworks by Christof Ressi, Martina Menegon and Stefano D'Alessio, Kosmas Giannoutakis, Rob Hamilton, Pedro González Fernández, and Alyssa Aska
Edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner
Designed by Anja Lutz
Published by The Green Box, 2021
432 pages + USB stick/bookmark, 270 images, 6.75 × 9.75 inches